Tarantula Boss

Grounded 2’s AXL (Tarantula Boss) — First Impressions, Pain Points, and How We Stopped Dying

Hands-on take on AXL, Grounded 2’s Tarantula Boss: first-night wipes, “one-hit rule,” web cop protocol, arena racing line, and a no-greed clear plan.

Published on
4 min read

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First time I saw AXL on screen, my hands legit got sweaty. This isn’t a “big HP sponge.” It’s a patient predator. The more you rush, the more it punishes you. Our squad’s Night 1 death log? Mostly four words: rolled too early.

Why AXL is scary (and fun anyway)

  • The arena is “real.” Webs, cover, weird props—kiting feels like hide-and-seek. Straight-line trades? Don’t. I tried. We evaporated in 30 seconds.
  • It forces calm. Big jump tell → panic roll → free punish. Force yourself to wait half a beat, sidestep late, and the fight flips from chaos to readable.
  • You will post-wipe debrief. After each wipe we asked, “Why did we get webbed in that corner again?” Next run we assigned a “web cop” to call cuts/cleanses. Wipe rate halved immediately.

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Day 1 mistakes (actual pain, actual fixes)

  • Jump lunge: We died three times in a row because we rolled the second it twitched. Don’t pre-roll. Wait until the butt actually lifts, cut sideways, tag one hit, leave. Second hit? That’s tuition.
  • Ground slam: Instinct says back-right retreat. That’s how you get wedged and deleted. Try a 45° side-forward cut. Safer and you re-angle the fight for free.
  • Webs: The moment you’re stuck, your brain wants to mash. We switched to “designated rescue”: one teammate cuts/cleanses, another peels AXL’s angle. Coordinated saves beat panic every time.

Who to bring, how to split roles (we actually ran this)

  • 1 Frontliner (pathing tank): Your job isn’t DPS. It’s pointing AXL’s face where we want it and baiting leaps into bad lanes.
  • 1 Ranged (pace master): No autopilot spam. Wait for a whiff, hit once, rotate angle. DPS is what you keep, not what you spike.
  • 1 Utility (the web cop/MVP): Cuts webs, cleans slows, tosses lifesavers. With this role, it’s a boss fight. Without it, it’s a horror game.
  • 4th slot = flex: Whatever your squad lacks—revives, repairs, or random objective juggling if mechanics show up.

Solo? Don’t sweat it

  • Stamina bar = life bar. Keep a quarter tank for emergencies. Zero stamina might as well be a death sentence.
  • Learn the room before you chase damage. Memorize two or three LOS breaks. When panic hits, run the lap.

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My personal “three things” that instantly helped

  1. Memorize three safe corners: LOS breaks, minimal webs, places to breathe.
  2. Lunge punishes = one hit only: Don’t chase second swings—you’re signing your own death note.
  3. Drink early: Pre-pot before half HP. Preventing a spiral beats clutching at 5%.

About gear and rumors

  • Don’t overbuild around unconfirmed drops or stats. Patch hits, then min-max. Saves mats and sanity.
  • Stock the basics that always matter: heals, stamina help, slow/entangle answers. Stuff that saves lives is never a waste.

Speed FAQ (for the impatient)

  • Is AXL really coming?
    Yes. It’s been publicly shown as a Park Boss for a future update.
  • When can we fight it?
    When the update lands. Wait for a dated patch note—don’t plan a build around speculation.
  • Where is it?
    A dedicated arena in the park. Webs, cover, clutter—lanes matter.
  • What does it drop?
    Not officially locked in. Expect answers with patch notes or day-one testing.
  • Vehicles in the fight?
    Vehicles show up around the park, but in-arena use isn’t confirmed. Prep for foot play first.

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Mini-story: the night it finally clicked We spent an hour feeding AXL. Then we swapped one thing: the web cop called our route like a racing line—“reset left, cut the web choke, bait lunge, punish once.” Deaths nosedived. The boss didn’t get weaker. We just stopped playing greedy.

Hot takes (opinionated on purpose)

  • This isn’t a “numbers check.” It’s a movement exam. If you can chill, you can win.
  • Separate “jump-call” and “web cop” into two actual jobs. Your wipe count will nosedive.
  • If you’ve killed Broodmother, you’ll feel at home—but AXL asks more from your footwork and patience. I’m into it. Tense but fair.

Open thread Tried AXL yet? What was your first dumb wipe? Got a cleaner arena lap or a weird clutch save? Drop it in the comments—I’ll add the best tech to the bottom as we learn more.

Notes

  • Kept this focused on first-hand rhythm: no made-up numbers, no fake drop tables.
  • Image slots marked so you can slot your own screenshots/GIFs.
  • If folks want, I’ll post our “third-night clear” breakdown with timestamps and who messed up (me, mostly).